Wednesday, 7 October 2015

Minor Project: Reinhold Messner Further Research

After researching a few different explorers in order to help me get an idea of the personality my character will have I have chosen to focus mainly on the Italian mountaineer, Reinhold Messner. I have now done some further research into the life of the famous explorer

Messner is most well known for making the first ascent of Mount Everest without supplemental oxygen  and for being the first climber to ascend all fourteen "eight-thousanders" (peaks over 8,000 metres (26,000 ft) above sea level). His single-minded passion for climbing has survived the loss of one of his brothers and all but three of his toes. As I said in my previous post, this determination that explorers have for pushing themselves as far as they can go for the sake of "adventure" is something that gives a strong character.  Whether they are accompanied by someone else or simply going on their own they are usually completely focused and driven on the goals they hope to achieve on there expeditions, even when it is as emotionally and physically draining as climbing the highest mountains in the world. 

However this constant need to adventure and pushing of body limits must take their toll; in this case the chasing of a "Yeti" around the Himalayas. Messner claims to have spotted one of the mythical creatures when he got lost his own somewhere in Tibet. After the supposed encounter he spent the following 12 years searching the Himalayas for the elusive beast and eventually writing a book about his travels. He never did find another Yeti and now concludes that the existence of the Yeti is, in his own words, "Bullshit."

Messner eventually had to slow down on his extravagant adventures due to old age but has since opened his own museum dedicated to mountaineering in Northern Italy. The museum project consists of 5 museums located in different parts of the Italian mountains. These museums could provide me with some interesting design ideas for my spacecraft I am going to be creating for animation. 

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