Wednesday, 3 February 2016

Major Project: Round Corners/Edges Test

I have tried testing the mia roundcorners bump map to help some of my model seem less sharp and more complex. I think it's worked better in some areas than others but with some more time spent on finding the right settings it could really help the model. 



2 comments:

  1. Next steps Will...

    1) Mess your modelling up a bit. Make it less perfect on a modelling level (vertical / horizontal etc).

    2) Paint 'dirt' where objects meet each other (pushed into each other)...eg the 'boxes' on the angled walls.

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  2. Note, you can also render out a separate Ambient Occlusion pass to achieve contact dirt/ shading or bake ambient occlusion into the textures themselves.

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