Thursday, 28 January 2016

Major Project: Interior Section 2 Modelling








1 comment:

  1. Will - To add the specular corners/ edges...

    1) Click on the bump channel of a shader - go to mental ray / textures / mia roundcorners.

    2) Set the 'radius' on the mia roundcorners node to 0.1 (or to suit).

    3) You can use the same node to all of your shaders or create more.

    Note: You can add another bump (for example a surface bump) on the mia roundcorners in necessary.

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