Showing posts with label Pre-Viz. Show all posts
Showing posts with label Pre-Viz. Show all posts

Thursday, 24 March 2016

Major Project: Espial Pre-Viz with Voiceover

Since my first draft pre-viz I have managed to fix the issue of the glitches when transferring from each section. I have also added in some more personal objects to make the environment seem more lived-in. There are few floating objects that need editing as they haven't been animated in the right place for when the camera passes by. Also the tape effect on the voiceover needs more work to get rid of the clicking sounds. There are now hand-prints and smudges on the glass at 2:05, they don't show in the pre-viz but can be seen in the test render below.









Sunday, 6 March 2016

Major Project: Prev-Viz Test

I've made a start at animating, although there are a lot of things that need smoothing and editing the main focus was to test out transferring from each section without an obvious seem in the animation. The changes come at 1:04 and 2:28. There is a noticeable change in speed from the transfers but this can be fixed with enough editing.






Saturday, 31 October 2015

Minor Project: Pre-Viz

Below is the previz for my project. There are a few hiccups in some areas and other areas than need speeding up and slowing down but overall I'm pretty pleased about how it's come out so far. I'm not sure if it's a bit too long but hopefully if I fix the speed issues it may reduce the run time a bit.