Tuesday, 28 April 2015

Adaptation B: Disney Float Modelling and Texturing

Whilst I was creating the Monster Trucks I have also been making the Disney Float/Bulldozer every now and then. I have managed to model the vehicle and apply textures as Lamberts but I don't think I'll have enough time to create Normal maps and apply the ShaderFX.

1 comment:

  1. Hi Will

    Because you are creating game assets don't forget to include your shading networks (snapshots) and your maps (diffuse (colour), normal, specular, etc) in your making of document and presentation.