Showing posts with label Texturing. Show all posts
Showing posts with label Texturing. Show all posts

Monday, 22 February 2016

Major Project: Section 3 Updated Textures

I have now added some mad ramblings and scribbles on the walls of the final section of the ship. I've also been editing the lighting in some areas. My next step is to add some emitters for steam coming out of broken pipes and sparks from split wires.




                            





Friday, 5 February 2016

Major Project: Interior Section 2 Update

This is just a quick update on my progress for the second section of the station. At the moment I'm still painting a few more remaining textures and have just applied some temporary ones in order to see what areas need refining and what needs more detail. I think the area that needs most work in this section is the shown in the last image of this post. I also need to do a bit more modelling for this section and work on the lighting. 











Monday, 4 January 2016

Minor Project: Further Interior Texturing

I still need to do the Specular, Dirt maps, etc. but I have now created the colour maps for the cockpit of the ship. I've also added some "Good Luck" cards and banners to make it look like there was someone actually living there. I added some computer screens as well in the rest of this section of the ship. Also, I have made the tape player that the camera is going to be following through the ship.

 




Tuesday, 29 December 2015

Minor Project: Interior Texturing

I have started to texture the first interior section of the ship. However I feel that in some areas it feels a bit too 'square' and needs to have a bit more general wear and tear. 










Thursday, 17 December 2015

Minor Project: Improved Textures and Detail

I decided that the textures I original created weren't detailed enough and also lacked in variation of tones and shading. I've now gone back over some areas and improved them. I've also added some more pipes and other detail.


Wednesday, 16 December 2015

Minor Project: Colour Map Textures

I've done the Colour Maps for the exterior of the space station. It still needs some specular, bump maps etc. to bring it alive a bit more instead of it looking too smooth for ship that has been in space for over 30 years.




Tuesday, 28 April 2015

Adaptation B: Disney Float Modelling and Texturing

Whilst I was creating the Monster Trucks I have also been making the Disney Float/Bulldozer every now and then. I have managed to model the vehicle and apply textures as Lamberts but I don't think I'll have enough time to create Normal maps and apply the ShaderFX.








Adaptation B: Pepsi Monster Truck & ShaderFX