Friday, 12 February 2016
Major Project: Interior Section 3 Texturing & Lighting Tests
I've still got a few more textures yet to paint and also need to add some mad scribbles and ramblings on some of the walls. I've also made a start on testing out some creepy lighting for the final section of the ship.
Wednesday, 10 February 2016
Major Project: Interior Section 3 Modelling & UV Mapping Start
This is my progress so far for the third and final section of the ship. The modelling needs a bit more refining and some of the geometry hasn't been properly UV mapped yet.
Friday, 5 February 2016
Major Project: Interior Section 2 Update
This is just a quick update on my progress for the second section of the station. At the moment I'm still painting a few more remaining textures and have just applied some temporary ones in order to see what areas need refining and what needs more detail. I think the area that needs most work in this section is the shown in the last image of this post. I also need to do a bit more modelling for this section and work on the lighting.
Wednesday, 3 February 2016
Major Project: Round Corners/Edges Test
I have tried testing the mia roundcorners bump map to help some of my model seem less sharp and more complex. I think it's worked better in some areas than others but with some more time spent on finding the right settings it could really help the model.
Major Project: Voice-Over
This post includes the original recording of the voice over for my project and the edited version in which I tried to create an effect that made the audio sound like it was playing from a cassette. As the run time goes over the 4 minute mark I'm going to need to make around 30 seconds of cuts for me to be able to use this for my project.
Thursday, 28 January 2016
Wednesday, 13 January 2016
Minor Project: After Thoughts
In my Minor project the area that I am most proud of is my textures. Although some need tweaking, I feel that I have achieved close to the level of detail I was aiming for. However I feel that maybe the textures would work even better if I had a greater quality in modeling. At the moment some of the model is very box-like and pretty basic. Some more work on the modeling could make the space station a lot more realistic and work better with the textures.
The main goal for the Major Project is to complete the rest of the Space Station. However, my first priority is to sort the voice over. Due to finances I couldn't have the voice over for my minor project, but now I am position that I can complete this task.
I don't feel that there are any upcoming tasks that I am going to struggle with in my Major Project. I have already pretty much completed one section of the space station, I just have to repeat this task for three more sections and I will have my completed space station. The only worry is the amount of time I am going to need to render my finished animation.
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